The Bradwell Conspiracy, a five year long indie project, published by Bossa Studios. Released on PC, consoles and mobile on Apple Arcade. I was second-in-command on this project, with my primary responsibilities being Art Direction and Narrative Design. I was hands-on with nearly all aspects of the game’s production: devising the look and visual pipeline for the game, creating models and textures, lighting, VFX and animation sequences. I was also responsible for managing our freelance art team but also the outsource studio we worked with (Ryse Up) for additional support on tech art and lighting.
Below are some screenshots and production images for a quick snapshot of my work and process.